the the map follows the client and will not follow the host.
Not an expert and my mini map is not fully functioning yet; however, I was able to get this to work and what I did was to create a render target and a material for each player. Then I assigned the mini map widget the correct material and the player’s character camera the correct render target. Seems to be working for 1-2 players; however, having issues with 3-4 players in that the host gets the first client’s mini map for ??? reasons.
Id be interested in your final solution if you got it working.