I wanted to make a build of the UE4 engine for android to use in the editor I compiled, but I can’t get it to find my SDK. (I set env vars based on what I found in UBT code). Am I missing something or is building Android from linux not implemented yet?
Have you tried our community branch in my repo at 3dluvr/4.7-linux ?
There was some work done on adding parsing Env variables which should help with Android detection and compilation.
Please give it a try.
To follow up on this, another community member is working on Android support in Linux and is pretty close to being done.
Hopefully his changes will end up in 4.8 or in the interim in our community branch (3dluvr/4.7-linux)