So I started a new level and created two new widgets. WB_First and WB_Second. I create and add both of them to the viewport with the level blueprint.
WB_First and WB_Second just print out a message when enter is pressed
Both enter nodes have Consume Input unchecked
When I run the game and hit enter nothing happens. I click the window for the game and my mouse disappears. Hitting Enter I only get the message from the second widget.
If I reverse the order that they are created/added in the first picture I only get the message from the first widget.
I also noticed that changing input priority on the widgets doesn’t make a difference.
Thanks for reading this far and does anyone know what the heck is going on here? What can I do to get input from both widgets or alternatively how do I switch which widget receives input?
WB_First Design Tab: