The title says it all …
I tried every setting i can think of, tried print screen on all relevant events, i just can’t get objects to hit ! ( without physics )
Only overlaps work, and just with simple box, sphere etc shapes…
but beginoverlap also gives a hit result… If sweep is enabled that is. But my pawn uses float pawn movement component… And apparently it doesn’t use sweep with input.
How can i get it to work with sweep? add movement input node says something about implementing your own movement response in a base pawn class … ?
There is the ‘move updated component’ node which has a sweep setting, but how to use it with the input node which gets consumed automatically ?
And what could I be missing concerning collision settings in the first place ?
Really pulling my hair out on this one. Working on a march '16 gamejam entry and i’ve lost hours getting hits to - not ! - work …
Any idea’s ?