Can't get hit event to fire.

I am posting here again to explain my problem better in case it’s solvable after all (Rama just made me hopeful…).

My blue pawn hits the green obstacle, a ray is shot out but towards the RootComponent of the obstacle in question and therefore returns an unwanted (marked as ‘actual’ in the image) normal.

OverlapProblem.jpg

This is what I have at the moment, it’s a problem as I’m forced to break my map into small components to get slightly better traces (the trace can go to the pivot of a component).

Thanks.