I have the following setup:
All actors use ‘simulate physics’ set to off and all use the ‘Block All’ (incl pawn) collision preset. My Hit events will just not fire and I have no idea why? As soon as I switch ‘simulate physics’ the ‘event hit’ fires just fine.
Overlap works fine as well. Is this expected - hit events only work on physics? It might be a trivial question but would like to get it confirmed so I’ll stop digging around here…
Thanks for input!