Can't get hit event to fire.

Hmm, looks like google actually gave me a good match this time (promise, I did do a search :)):

https://forums.unrealengine.com/showthread.php?15258-Event-hit-dont-fire-when-one-Actor-moves-into-another-Actor

This user has the exact same problem - without physics hit events won’t work, and with overlaps I can’t get hit normals - which is the main reason I’d want to use a hit event.

There doesn’t seem like there is a good solution (?). I can do a trace from my pawn to the overlapped object to get the normal but my pawn and blockers’ shapes are fairly complex and I’d need to trace to and from the hitpoints to be sure I get the correct hit normal… so AFAIK the best option I have is to break up my pawn into small components (so that I can trace from at least a slightly better starting point) and also the same for my blockers. I assume the starting and end point for the trace will be from the transform points so there’s a chance a complex shape will return a normal that’s not close to what I’d need.

I really do think there should be a way to get better hit normals without having to use physics though.

:confused: