Can't get Has User Focus on Widgets with Parent Classes

I made a Menu that has a side text that shows the name of the button currently focused. It works fine in the Widget I made it in, but when I made a new Widget that has that one as its designated Parent Class, the side text stops working (ie. it always shows the default value). I can move about the 4 buttons the same, and I can still press them with the Gamepad or the Enter button on the keyboard and they carry out their press functions just fine, but it won’t get the side text or return True for Has Any User Focus.

Thus, this graph puts put a No despite it being mathematically impossible or at least looking that way1

I’d like to have a Object Structure for my Menus so adjusting them can be done more efficiently, but for something like this am I going to have to have several independent similar looking menu widgets?