I have an actor that moves forward, but I don’t understand how to get consistent results with different frame rates. I am trying to multiply for the forward speed with delta seconds, but the results remain inconsistent.
I created a variable from the Event Tick called DeltaTime that gets updates every tick (fist picture). In the function that handles forward movement I tried to implement DeltaTime on several locations, but nothing seems to do the trick.
All variables give the same results with different frame rates, so the values to calculate the forward speed are consistent, so I figured that I probably need to multiply with DeltaTime right before the force is applied. No success however…
I really can’t get my head around this. Can someone point me in the right direction and explain to me why my results are inconsistent?
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