Hello!
I’m developping an app for the Quest 2 HMD. For performance, I want the lighting to be fully static. It takes place in a forest, and I am struggling with the foliage lighting, either it is fully black (with “Default” as Lightmap Type in the Static Mesh Foliage) or uniformly lit, like a sort of average (with the “Force Volumetric” option). It looks like the other meshes don’t cast shadows on the grass.
The materials are “2 sided foliage” ; the directional and sky lights have “cast shadows” checked ; the foliage has “cast shadows” (both dynamic and static) checked too ; and I’m not using the Forward Renderer.
This is just a test level to reduce building times :
Maybe there are other things I did wrong, but I’m not sure.
Thanks a lot in advance, I have spent days tinkering with the settings here, to no avail.
Thibault