Can't get collision event if component attached to character.

Hi guys! Struggling with a problem here:
I’m doing small leap motion vr setup here, and i can’t figure out how to make touchable button attached to the character eg. HUD elements i can interact without mouse…
So i started with adding Widget, but i had no hit events, so i changed it to box and added box collision same behavior, basically whatever i do i can’t generating any hit events with leapmotion hands if object attached to character.
Maybe anyone has any idea what to try? I’m pretty sure the problem is quite odd, however only thing is left to try to make button in the VR Controller blueprint and see if i can hit that. Other options is to remove capsule component, or try to mess with original blueprint from getnamo that i’m overriding…



Well, the quick and dirty fix would be to have seperate actor where the button lives repeatedly check your characters transform each tick and just reset its position relative to that.

Im not at all familiar with the leap motion controller so unless you provided us with more details i cant really help you track down the problem.

Hi man, thanks for the answer, I’m not sure witch exactly details you need, yea i thought about that option with rewriting transform on tick, don’t really like that idea to be honest…
Here is a demo i was looking on to LyraVR - Leap Motion 3D Jam 2015 Entry - YouTube so i thought it would be fun to make something like cockpit with buttons you can press…
if it helps i’ll upload the project for you, otherwise i’m using this plugin GitHub - getnamo/leap-ue4: Leap Motion plugin for Unreal Engine 4 configured by default there is LeapBasicEchoCollisionCharacter, so i just inherit from it and added a button…