I’ve just started on Unreal’s development side and am trying to tackle a basic grid-based dungeon crawler. The movement for this will have the standard X/Y axis movement and the ability to rotate and walk on the walls and ceiling. I’ve been beating my head on a brick wall trying to figure the rest of the movement out, and I’m coming up empty. I got kind of close however I could only roll while facing the X-axis, and I couldn’t roll more than 90 degrees. Any help would be much appreciated.
I’ve resolved the rotation issue of not being able to go more than 90 degrees. I created a custom Camera Manager and Player Controller, set the new Player Controller as the default in the Project Settings - Maps & Modes, then within the new Player Controller set the new Camera Manager as default. Last I opened the new Camera Manager and changed the roll Min/Max to -180/180.
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