Can't get Bind Event to OnDestroyed to work

I’m new to Unreal and I’m learning with [Unreal Engine 4.X By Example][1]. I’m on Chapter 2, but I’m stuck in the part where I should link a Cast to and a Custom Event to Bind Event to OnDestroyed.

Below is a figure from the book and after it a print screen from my blueprint. I can’t tell the difference, but mine is not working, I get the message “BH Character Reference is not compatible with Self Reference”. But, as I understand it, the Self in this case is the BH_GameMode.


My print screen below has some more nodes because I’ve followed along with the text hoping I could find the differences.

Also, I’ve downloaded the finished projects from the book, but this one is incomplete. I’ve already sent an e-mail to Packt.

Thanks in advance.

I had the same issue right now.
You need to drag from As BH Character and create Bind Event to OnDestroyed, then from the event on that node, drag out and create a custom event, which will have Destroyed Actor as an output - not create the custom event first as the book says! :slight_smile:

Edit: Hope I explained well enough. Just started with UE some weeks ago myself.

Thank you for this!!!

Still a fix in 2018. It’s crazy that you can pull from Character_Respawn to Bind Even to OnDestroyed. Still needs to be done in reverse.

yes this helped so much thank you i was following the tutorial online and this helped greatly the online help was not specific enough!