Cant get Animation Montage to play

I am following an older tutorial series and using UE4.25 . I can’t get this Attack montage play on key press. I can see the logic flow through the blueprints but still no animation plays.
I tried some debug tests using print string and it does print hello to screen so not sure where I’m going wrong.

Can you post a screenshot of your ANIMATION_BLUEPRINT ANIM_GRAPH?

You may be missing a DEFAULT SLOT.

If you need any other lmk i appreciate the help still cant seem to get this.

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Yes, but try it with a standard default slot.

Further, the animation WITHOUT the montage plays, correct?

Ok so after changing the slots to Slot ‘DefaultSlot’ in the animGraph, and after changing the Montage of my Paladin_PrimaryAttack to DefaultGroup.DefaultSlot - it actually worked.
I have no idea why in the video they use UpperBody slot and that worked for them but not for me. Could you possibly tell me why the defaultSlot works? Appreciate all the help so glad to finally see the attack show.

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Yeah, so the issue is that you have to set the bones that the upper-body slot will use. I’m pretty sure that the hierarchy was not set, but I wanted to be sure.

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