I´m new to Unreal and are struggling with a robotic arm typ physics simulation.
I have A skeleton Mesh setup correctly with constraints at the right places, and Motors activated for Angular Velocity Target.
But how do I Control a specific Constriant Component in a SkeletonMesh throu Blueprint. I Realize that I have to use “Set Angular Velocity Target” Action, which has a Target that is “PhysicsConstraintComponent” Which I need to pint to the right Component in Skeleton mesh or?
Thanks for any help! I´m really stuck