Cant get Angular Velocity Target in a constraint in a Skeleton Mesh to work


I´m new to Unreal and are struggling with a robotic arm typ physics simulation.

I have A skeleton Mesh setup correctly with constraints at the right places, and Motors activated for Angular Velocity Target.

But how do I Control a specific Constriant Component in a SkeletonMesh throu Blueprint. I Realize that I have to use “Set Angular Velocity Target” Action, which has a Target that is “PhysicsConstraintComponent” Which I need to pint to the right Component in Skeleton mesh or?

Thanks for any help! I´m really stuck :wink:

I don’t know the exact solution, as constraint I haven’t get familiar with them yet.
But you might want to post also on answerHub, where Epic staff are more likely to show up.