Cant get Android multiplayer to connect to editor host

Hello, this is my first post so dont know if there is a format i should follow, but i have been trying to get my multiplayer game to to compile and run on my Samsung S7. I can not seem to manage this however, from what i see according to the game log the server is being found but nothing appears to happen after. Any help or links for this would be appreciated, everything works and connects fine when not using the device.
The log just after the join button is pressed:

[2018.01.08-11.01.42:156][155]LogBlueprintUserMessages: [MRPGGameInstance_C_0] Attempting Join
[2018.01.08-11.01.42:163][155]LogInit: BSD_Android: I am localhost (127.0.0.1:0)
[2018.01.08-11.01.42:168][155]LogSockets: (BSD_Android) Wifi Adapter IP 10.0.0.5
[2018.01.08-11.01.42:174][155]LogSlate: Took 0.002521 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/EngineFonts/Faces/RobotoRegular.ufont’ (155K)
[2018.01.08-11.01.47:168][454]LogNet: Browse: 10.0.0.6//Game/Levels/StartMenu
[2018.01.08-11.01.47:170][454]LogTemp: Display: ParseSettings for GameNetDriver
[2018.01.08-11.01.47:171][454]LogTemp: Display: ParseSettings for IpNetDriver_0
[2018.01.08-11.01.47:171][454]LogTemp: Display: ParseSettings for PendingNetDriver
[2018.01.08-11.01.47:172][454]LogInit: BSD_Android: Socket queue 65536 / 65536
[2018.01.08-11.01.47:184][454]LogSockets: (BSD_Android) Wifi Adapter IP 10.0.0.5
[2018.01.08-11.01.47:187][454]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2018.01.08-11.01.47:192][454]LogNet: Game client on port 7777, rate 10000
[2018.01.08-11.01.47:245][457]LogHandshake: SendChallengeResponse. Timestamp: 13.338933, Cookie: 205067012201052171253054246245156213248061173049005161131043
[2018.01.08-11.01.47:586][478]LogNetVersion: LetsRPG 1.0.0.0, NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2038314071)
[2018.01.08-11.01.47:587][478]LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 10.0.0.6:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL
[2018.01.08-11.01.47:917][498]LogOnline: Warning: FOnlineSubsystemGooglePlayModule was disabled
[2018.01.08-11.01.48:236][517]LogNet: Welcomed by server (Level: /Game/Levels/UEDPIE_0_GameMap, Game: /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C)
[2018.01.08-11.01.48:240][517]LogNet: Browse: /Game/Levels/StartMenu?Name=Player
[2018.01.08-11.01.48:246][517]LogLoad: LoadMap: /Game/Levels/StartMenu?Name=Player
[2018.01.08-11.01.48:319][517]LogLoad: Game class is ‘MenuGamemode_C’
[2018.01.08-11.01.48:329][517]LogWorld: Bringing World /Game/Levels/StartMenu.StartMenu up for play (max tick rate 0) at 2018.01.08-21.01.48
[2018.01.08-11.01.48:330][517]LogWorld: Bringing up level for play took: 0.002307
[2018.01.08-11.01.48:330][517]LogOnline: Warning: FOnlineSubsystemGooglePlayModule was disabled
[2018.01.08-11.01.48:332][517]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2018.01.08-11.01.48:342][517]LogUMG: Display: Widget Class W_StartMenu_C - Loaded Fast Template.
[2018.01.08-11.01.48:345][517]LogLoad: Took 0.099584 seconds to LoadMap(/Game/Levels/StartMenu)
[2018.01.08-11.01.48:346][517]LogNet: Warning: Travel Failure: [PackageMissing]:
[2018.01.08-11.01.48:346][517]LogNet: TravelFailure: PackageMissing, Reason for Failure: ‘’
[2018.01.08-11.01.48:346][517]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 10.0.0.6:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL, Channels: 2, Time: 2018.01.08-11.01.48
[2018.01.08-11.01.48:346][517]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 10.0.0.6:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL
[2018.01.08-11.01.48:347][517]LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
[2018.01.08-11.01.48:348][517]LogExit: PendingNetDriver IpNetDriver_0 shut down
[2018.01.08-11.01.48:355][518]LogNet: Browse: /Game/Levels/StartMenu?closed
[2018.01.08-11.01.48:355][518]LogNet: Failed; returning to Entry
[2018.01.08-11.01.48:397][518]LogLoad: LoadMap: /Game/Levels/StartMenu?closed
[2018.01.08-11.01.48:484][518]LogAIModule: Creating AISystem for world StartMenu
[2018.01.08-11.01.48:485][518]LogLoad: Game class is ‘MenuGamemode_C’
[2018.01.08-11.01.48:489][518]LogWorld: Bringing World /Game/Levels/StartMenu.StartMenu up for play (max tick rate 0) at 2018.01.08-21.01.48
[2018.01.08-11.01.48:490][518]LogWorld: Bringing up level for play took: 0.002587
[2018.01.08-11.01.48:492][518]LogOnline: Warning: FOnlineSubsystemGooglePlayModule was disabled
[2018.01.08-11.01.48:494][518]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2018.01.08-11.01.48:504][518]LogUMG: Display: Widget Class W_StartMenu_C - Loaded Fast Template.
[2018.01.08-11.01.48:508][518]LogLoad: Took 0.111758 seconds to LoadMap(/Game/Levels/StartMenu)

The problem is this:

[2018.01.08-11.01.48:236][517]LogNet: Welcomed by server (Level: /Game/Levels/UEDPIE_0_GameMap, Game: /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C)

When running the game in the editor it changes the map name appending “UEDPIE_0” which does not exist on your client (android device). So in short you cannot use your editor as the server. the workaround is to either:

  • run as standalone game (might work?)
    or
  • package the game out on your pc
    or
  • use the android device as the host and join it from the editor (so the editor is the client) <- that’s what I’m currently doing