This is what I’m working with. I’m a super beginner (only been at it a month) but I joined a jam and I’m trying to create an air dash where the player, after having been launched off of a launcher, can dash in the direction the camera is facing, in order to close in on an enemy. I don’t want to just dash forward on the x and y axis in the direction of character movement, but this seems to be the only tutorials I can find. Any help would be appreciated!!
You can simply get a Rotate Vector node, set the yellow A pin of the node to (x = 1, y = 0, z = 0), then get the Get Control Rotation node and plug it into the node’s purplish-grey B pin, multiply the result with your desired value (btw you can just get a multiplication node, right click on one of it’s input pins and pick the float option to multiply all of the components of a vector instead of the way you did in your image) and plug the final result into the Launch Velocity pin of your Launch Character node.