I’m very familiar with the workings of UDK’s sound system, however in translating the same process in UE4 for creating a ReverbVolume and testing with an soundwave/ambientsound inside and outside the box, I don’t seem to be able to get the Reverb Effect or Ambient Zone Settings (LPF and Volume) to affect the sounds at all when I simulate/play the level.
Tutorials don’t yet exist for sound afaik so I’m flying blind here! If anyone can help work this out that’d be great.
Win 8.1 64bit / UE4 4.1.0
Thanks!