No matter what I’ve tried, I haven’t been able to get ue 4.27.0 to genereate a Releases folder. Apparently this is where a manifest is stored and is needed for making patches? Anyways, every tutorial I’ve followed tells me that this folder should exist after releasing my project.
I have followed official tutorials:
- Releasing Your Project | Unreal Engine Documentation
- How To Create a Patch (Platform-Agnostic) | Unreal Engine Documentation
As well as user tutorials:
But no matter what I try, I never see a “Releases” folder in my project. I do have [ProjectName]\Saved\StagedBuilds\WindowsNoEditor[ProjectName].exe which I can run, but no [ProjectName]\Releases folder in sight.