Can't generate engine source code .xcodeproj or .sln project

I cloned the release branch of the GitHub repository of the engine source code, I ran setup.command then GenerateProjectFiles.command and no .xcodeproj or .sln file has been created.

I had done that before and I could launch the editor through XCode (that time a project file had been generated).

In the mean time I downloaded another version of the Engine from Github, ran setup and GenerateProjectFiles, deleted the 2 versions of the engine (just putting them in the trash), then cloned them again. I did a few things that might have confused XCode with missing projects etc. Especially since I recloned exactly where I had cloned a previous version of the Engin before trashing it.

If anyone can help? I’m stuck because of it.

Here is a pic of what is in the folder after running the scripts. There is a xcode workspace file which I find strange.

I opened UE4.xcworkspace in xcode, and looked at UE4 configuration and it is missing a lot of configurations, I think it shows the problem. I still don’t know how to fix it though.

Even if there was no configuration set and I didn’t know how to setup xcode properly setting MyMac as a target and using development editor configuration, I still clicked on build for UE4 and it is building something. Is it reminiscences of information from my previous builds with other versions of the editor source code?

The workspace file is totally usable to build the project because it contains projects into it. I read this thread to understand better the difference between an xcode project file and an xcode worspace