I want to create an entity falling from the sky, but it passes through the landscape. It tells me to find a collision detection method, but it seems there is no collision option for landscapes. Is there no way to do this?
If you happen to know a good method, please let me know. Thank you.
Might be an easier and better way but when I had to deal with this, I exported my landscape as a heightmap texture and converted it to a mesh based on the heightmap in Blender. Afterwards, I imported it back in and made an entity out of it with no visibility and perfectly aligned it with my landscape. Super janky but such is life in UEFN ![]()