Can't find session in LAN mode with packaged android game

I made a online listener server game for test. Everything works fine in editor mode with one standalone for server, the other join as client.
However, after I packed with android version of game, and installed with two mobiles under same wifi. Once one device create a session and run into level, the other can’t find the session. And the test is failed.

I also setup the build.cs for onlinesubsystem related stuff.

How to make online test success with a packaged mobile game?

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did it worked , i need it too.

How did you fix it? im having the same issue but with a pc game