I made a online listener server game for test. Everything works fine in editor mode with one standalone for server, the other join as client.
However, after I packed with android version of game, and installed with two mobiles under same wifi. Once one device create a session and run into level, the other can’t find the session. And the test is failed.
I also setup the build.cs for onlinesubsystem related stuff.
How to make online test success with a packaged mobile game?