Can't find "run" editor blue print widget

I feel like an idiot, I want to run an editor blue print widget but I don’t know how, my screen looks like this:

I have no idea how to execute the widget blue print.

Are you sure you are using an editor utility widget?

ye I double checked.

In case anyone else ends up on this topic.

I found that the Run button appears only if you go through “Create Advanced Asset > Editor Utilities > Editor Utility Widget”, NOT if you create a new Blueprint class with “Editor Utility Widget” as parent class!

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I’ve been searching for this solution for so long, thank you!!!

y u do this epic

Have you come across reparenting it with c++? I create a new c++ class inherited from UEditorUtilityWidget but unfortunately I don’t get to select the c++ class when trying to reparent the blueprint.

YOU’RE MY HERO.

Try seeing if you can find it within the tool’s menu at the top of the screen from the viewport

image

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