I feel like an idiot, I want to run an editor blue print widget but I don’t know how, my screen looks like this:
I have no idea how to execute the widget blue print.
I feel like an idiot, I want to run an editor blue print widget but I don’t know how, my screen looks like this:
I have no idea how to execute the widget blue print.
Are you sure you are using an editor utility widget?
ye I double checked.
In case anyone else ends up on this topic.
I found that the Run button appears only if you go through “Create Advanced Asset > Editor Utilities > Editor Utility Widget”, NOT if you create a new Blueprint class with “Editor Utility Widget” as parent class!
I’ve been searching for this solution for so long, thank you!!!
y u do this epic
Have you come across reparenting it with c++? I create a new c++ class inherited from UEditorUtilityWidget but unfortunately I don’t get to select the c++ class when trying to reparent the blueprint.
YOU’RE MY HERO.
Try seeing if you can find it within the tool’s menu at the top of the screen from the viewport