I followed every step and it works just fine in the editor.
In the c++ solution it builds OK without adding any Spine functionality.
If I try to add any of it, it does not build.
(e.g. USpineSkeletonComponent or #include “SpineSkeletonComponent.h” or #include “spine/spine.h”)
I added “SpinePlugin” to PublicDependencyModuleNames in ProjectName.build.cs.
I tried to do this and failed.
PublicIncludePaths.AddRange(new string] { “SpinePlugin/Public”, “SpinePlugin/Classes”});
Why project does not know path to plug in headers?
How can I compile and use it?
UE4 4.22, Spine 3.7, VS2017
Thanks.