I created a blueprint for a pawn to be controlled by a player, and while I was messing with it, I somehow made an instance of that blueprint to spawn on the level when the game starts. It doesn’t show up in the outliner, so I can’t delete it. Help me find out where it’s coming from…
Are you sure its spawning?
You can check the Reference Viewer to see what other classes include that blueprint. Make sure you toggle Blueprint from the filter list.
Yes, it’s spawning, I can see it, and it shows up in the outliner when in game mode. My blueprint is called DroneBP, and this instance is named DroneBP0. But when I exit game mode, it disappears. Also I don’t see anything extra in reference viewer.
Then it should be set as default pawn class in the game mode. Check your custom game mode if you have any or go to Edit | Project Settings… | Maps & Modes and check defaults there.
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