Can't find OnUsed for UsableActor

Hello everybody,

I’m following a tutorial which creates an inventory, but I can’t seem to find the OnUsed event.

I’m trying to follow this tut:

I created a StaticMeshActor blueprint, but I can’t seem to “overwrite” that event. (As shown on the attached screenshot)

Hope somebody can help me out


You need to create a child of the UsableActor to gain access to its events.