Hello everybody,
I’m following a tutorial which creates an inventory, but I can’t seem to find the OnUsed event.
I’m trying to follow this tut: http://www.tomlooman.com/tutorial-basic-inventory-system-in-blueprint/
I created a StaticMeshActor blueprint, but I can’t seem to “overwrite” that event. (As shown on the attached screenshot)
Hope somebody can help me out
Cheers