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Can't find OnUsed for UsableActor

Hello everybody,

I’m following a tutorial which creates an inventory, but I can’t seem to find the OnUsed event.

I’m trying to follow this tut: http://www.tomlooman.com/tutorial-basic-inventory-system-in-blueprint/

I created a StaticMeshActor blueprint, but I can’t seem to “overwrite” that event. (As shown on the attached screenshot)

Hope somebody can help me out

Cheers

You need to create a child of the UsableActor to gain access to its events.