I’m using the Platformer map of learning section as example for my game and I cant find these nodes origin or even remake them
those are probably c++ custom functions created the for the sample, im dling the project to check into it.
those functions comes from the C++ class Platformer Blueprint Library. if you want to use them on your game you would have to adapt it on c++ and import them (or import them and adapt it, you get the idea).
hopefully this answers your question.
All of them are from C++??
check it yourself. look for the class on the engine, double click and it will open in visual. there are LOTS of functions i am assuming that all are implemented in c++
Thanks man