Hi everyone!
I have an issue with my animation blueprint. I’m trying to set a new character with his animations. I also have my BlendSpace of Walking/Running and works. Now I have my crouching BlendSpace and I am following UE4 documentation (https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Crouch/) but I can’t get the “Is Crouching” node. I can get an Is Crouching node but is a function of Nav Movement (not the one I’m looking for).
I already have activated “Can crouch” in my character properties.
Thank you all!