Can't find "Is Crouching" node

Hi everyone!

I have an issue with my animation blueprint. I’m trying to set a new character with his animations. I also have my BlendSpace of Walking/Running and works. Now I have my crouching BlendSpace and I am following UE4 documentation (https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Crouch/) but I can’t get the “Is Crouching” node. I can get an Is Crouching node but is a function of Nav Movement (not the one I’m looking for).

I already have activated “Can crouch” in my character properties.

Thank you all!

You havw to make that noolean variable. In the event graph do try get pawn owner > cast to (your cjarcter blueprint)> get character movement component > is grouching> and then set your crouching boolean to that value

Thank you!