I am trying to call functions from a DLL (mlpack.dll) that itself depends on another pair of precompiled DLLs, but whenever I attempt to load mlpack.dll using FPlatformProcess::GetDllHandle I receive a “System Error” message saying that a dependency DLL (blas_lib64_MT) is missing from the computer. I have set the system PATH and Path variables (OS is Win 7) to include the dependency DLL location but this does not fix the issue. I also tried to manually load the dependency DLLs by including them in a Plugins directory similar to:
but this also results in the same error. Any ideas on how to fix this?
Also: I compiled mlpack.dll as a separate Visual Studio project outside of the UE4 project. Could that cause this issue? Thanks.