Thanks … I try my best… I kinda hate this topic … because basicly no one really know something much about this topic…
I hope I can get with this done and then Ill try to explain everything to the community how it can be done.
Someone in that thread said it worked for them, so hopefully it works for you too.
I completely agree. There needs to be more information dealing with dedicated servers. Sure I can build one and put it onto a server, but where do I go from there? And what code should it be running in order to ensure clients can connect and play properly? Having a start to finish tutorial of a game with a dedicated server would go a long way.
I guess this guy who had success made an wiki article but the funny part is that his version he shared makes compile errors for me. And I followed step by step…
That sucks a little because I’m not sooooo experienced with c++ and need some help…
How ever … I got his pulled version and added the code to my overridden RegisterServer void but It seems that the RegisterServer function don’t even get called.
I debugged it with UE_Log and nothing has shown up.
And the best part is that im working like 1 week on this dedicated server and nothing works how it should…