Hello all. I’m using UE 5.1.1 and I’ve been following a tutorial created for UE 4 (This one: Unreal Engine 4 - Optimized Grid Tutorial (3/4) - YouTube). In the tutorial, the TopDownCharacter Blueprint includes a scene component called CursorToWorld. I can’t find this component to add it to my own project and I have searched through many a Google search to see if perhaps it no longer exist in 5.1.1. I will include a screenshot so you can see what I mean.
Thanks for the reply. That node gives me a yellow vector reference but the “Set World Location and Rotation” node is asking for a Scene Component Object reference.
So… I added a “Decal Component” to my “BP_TopDownCharacter” and dragged out a reference to it. I connected that reference to the “Set World Location and Rotation” node and my character now looks like a walking decal. I don’t think it’s working like the mythical “Cursor to World” component but there’s a prefectly good chance I’m just using the “Decal Component” wrong. Images included.
It’s happening because the decal cursor is not being updated with the position of the grid under your cursor, so the decal remains in default settings.
What you did was right-- linking the decal to “Set World Location and Rotation”.
Follow through the rest of the tutorial and finally in the event graph of BP_TopDownCharacter,
set Event Tick > Update Cursor Position and your cursor will start highlighting the part of the grid under the mouse.