Hi, I built my project by the book on iOS target. But after compilation I can’t find Binaries folder. I’m on Mac with UE4 4.18 Preview.
Hmmm… I’ve just tested it and it generated Binaries folder with IPA for me…
As workaround you could try File -> Package Project -> iOS.
Thanks for reply ! I test by this way … Nothing … Just an empty folder “iOS”. I using a Auto Xcode managed provising profile. On previous release of UE4 I was able to build with an automanaged profile. I got an error at the end who tell me that provising profile wasn’t good but I had an IPA at the end of the compilation. There something changed on this method ? Is IPA built after last verification of Provising profile now ?