Can't find android phone

I’ve installed the tegra android development pack, set up all the 4 environment var, adb sees my phone but i cant see it in the device manager. What am i missing ?

Can you post the output of ‘adb devices -l’?

If adb finds the device, then my suspicion would fall to the installation of the SDK/NDK. Did you use the TADP installer in our distribution with default settings?

Also, can you close the editor AND the launcher, then restart them? TADP sets some environment variables during installation that the editor needs but the launcher will lock in what was present when launched.

Restarted the launcher and editor should fix it up.

Thats the output
C:\Users\guala_000>adb devices -l
List of devices attached
015d43ecc153f213 device product:x3_open_eu model:LG_P880 device:p880


perhaps you should connect manually once and give adb permissions from device? (one time thing)

I gave adb permissions from device

Just to make sure, I’ll post my variables so you can compare them. Extracted all components to c:\android folder without renaming, java default install.

ANDROID_HOME C:\Android\adt-bundle-windows-x86_64-20131030\sdk
ANT_HOME C:\Android\apache-ant-1.9.3
ANDROID_NDK_ROOT C:\Android\android-ndk-r9c
JAVA_HOME C:\Program Files\Java\jdk1.7.0_51

Mac x64 with installed ADT, Can’t find android phone too:



$ echo $JAVA_HOME


$ echo $NDKROOT


$ /Applications/Android/sdk/platform-tools/adb devices -l

List of devices attached

4100b9d1f9ef7000 device usb:1D130000 product:craterxx model:GT_I9152 device:crater

Try add “ANDROID_NDK_ROOT” and think you also need ant scripting tool (ANT_HOME)

Added these variables, restarted, nothing changes.
Also in File->Package Project i see only Mac and iOS, but not Android.

And seems you have success with all this variables?
Probably one more thing i need is to add something to PATH variable.

Ok now it works but when i lunch any project i get an error
ERROR: dump failed because assets could not be loaded

BuildCommand.Execute: ERROR: BUILD FAILED

Program.Main: ERROR: AutomationTool terminated with exception:

Program.Main: ERROR: Exception in Android.Automation: Failed to get package name from C:/Users/****/Desktop/UnrealEngine-4.0\Engine\Binaries/Android\UE4Game-armv7.apk

Stacktrace: in AndroidPlatform.GetFinalObbName(String ApkName) in c:\Users*****\Desktop\UnrealEngine-4.0\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:riga 61

in AndroidPlatform.GetDeviceObbName(String ApkName) in c:\Users*****\Desktop\UnrealEngine-4.0\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:riga 86

in AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC) in c:\Users*****\Desktop\UnrealEngine-4.0\Engine\Source\Programs\AutomationTool\Android\AndroidPlatform.Automation.cs:riga 186

in Project.Deploy(ProjectParams Params)

in BuildCookRun.DoBuildCookRun(ProjectParams Params)

in BuildCommand.Execute()

in AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)

in AutomationTool.Automation.Process(String[] CommandLine)

in AutomationTool.Program.MainProc(Object Param)

in AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)

in AutomationTool.Program.Main()

Program.Main: ERROR: Failed to get package name from C:/Users/*****/Desktop/UnrealEngine-4.0\Engine\Binaries/Android\UE4Game-armv7.apk

copying UAT log files…

RunUAT.bat ERROR: AutomationTool was unable to run successfully.


Just installed UE4 on Windows and see that menu system is completely different about Android. Menu File->Package Project contains Android even if i do not set any of environment variables. Also Project Settings contains Platforms: Windows and Android. On Mac OS these menu items is absent. In Device Manager there ability to add unlisted device for Android platform and it not presence on Mac OS version. So as i understand there is no support for Android on Mac OS platform. (Thanks Epic for my lost weekend)

Hi Lolzy,

Since the original issue you reported is now resolved, can you please make a new post for any new issues you experience?


Lolzy check this answer