I’ve been looking everywhere and have been surprised to find how difficult it is to play a video over the camera. My goal is to play a prerended video at a certain point during gameplay. What I’ve found is people suggesting using a media texture on a plane, but that seems like a bad idea and a surefire way for bad video quality. Is there really no easy way to have a video play over the player’s screen? I’ve looked into using Bink for a bit but I’m not too familiar with it and have had little success. Any tips would be awesome.
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Basically you are presenting a full screen UI element and playing it there.
Play a Video Stream in Unreal Engine | Unreal Engine 5.0 Documentation
Didnt think about playing it in a widget, thanks!
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