Cant find a good way to play a prerendered video for a cutscene

I’ve been looking everywhere and have been surprised to find how difficult it is to play a video over the camera. My goal is to play a prerended video at a certain point during gameplay. What I’ve found is people suggesting using a media texture on a plane, but that seems like a bad idea and a surefire way for bad video quality. Is there really no easy way to have a video play over the player’s screen? I’ve looked into using Bink for a bit but I’m not too familiar with it and have had little success. Any tips would be awesome.

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Basically you are presenting a full screen UI element and playing it there.

Play a Video Stream in Unreal Engine | Unreal Engine 5.0 Documentation

Didnt think about playing it in a widget, thanks!

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