I’ve tried this a couple of ways. This is the latest and it still doesn’t work. I also tried subscribing to a EliminationManager Eliminated event. I’m obviously missing something.
1 Like
It’s tough to tell what might be going on without more context. Assuming you successfully subscribed to the EliminatedEvent for all the players and call that function when the event happens I don’t see any reason that block of code should fail. I am doing almost the exact same thing in my map. I subscribe to the all the players EliminatedEvent (s) then have a function that takes the player who was eliminated/eliminator and updated a map with some values for tracking different scores.
Have you noticed any weird behavior or other parts of your code that could be the culprit? What fails in particular?
1 Like
bump