Can't figure out how to track a player's elimination to trigger changing score bonus variables

I’ve tried this a couple of ways. This is the latest and it still doesn’t work. I also tried subscribing to a EliminationManager Eliminated event. I’m obviously missing something.

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It’s tough to tell what might be going on without more context. Assuming you successfully subscribed to the EliminatedEvent for all the players and call that function when the event happens I don’t see any reason that block of code should fail. I am doing almost the exact same thing in my map. I subscribe to the all the players EliminatedEvent (s) then have a function that takes the player who was eliminated/eliminator and updated a map with some values for tracking different scores.

Have you noticed any weird behavior or other parts of your code that could be the culprit? What fails in particular?

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bump