I am a beginner learning my way around Unity by taking existing assets from the Unity demos and figuring how they were created. All was going well until I got stumped with the weird reference issue.
I am using the “Mannequin” from the 3rd person starter content pack. I have added this content pack into a “Test” project and copying over the assets as required into my “Fresh” project. In it, there is a skeleton called SK_Mannequin
, which I had copied over along with other assets and set the correct assets in the correct fields until all reference errors and compile issues were resolved.
Still, when I open the Reference Viewer
for SK_Mannequin
in the “Test” project, I see the following:
But, in my “Fresh” project, I see the following:
As you can see that I was able to set one of the references of SK_Mannequin
to an asset I had in my project directory. I don’t want the “Quinn” character and only want to work with the “Manny” character and hence I didn’t copy over the “Quinn” character. This has not been an issue elsewhere as I was able to use SKM_Manny
as the mesh for wherever a skeleton mesh was needed.
The asset that I was able to set was done in the following panel of SK_Mannequin
My problem is that I am not able to find where I need to set the other 2 references that are set to None. Comparing between my “Test” and “Fresh” projects for hours didn’t help. I also looked up for any ways that I could find in which setting a particular reference was getting used but to no avail.
Any ideas what I could do?
Is it possible to delete the reference in my “Fresh” project so that the Reference Viewer
doesn’t show 2 empty references?