Making a game with random encounters (think old FF games)
I’m trying to save the location of the character in a variable saved into a SaveGame and then call it back when the player rejoins the level AFTER the encounter. Can’t seem to make it work somehow.
In case anyone feels like solving this, I solved it myself already.
If anyone wants to know how I did here are my blueprints (The PlayerTransform variable exists inside a SaveGame blueprint class outside of this Character blueprint):