Can't export a skeletal mesh with skeleton into Unreal Engine 4

I’m trying to import a model with a skeleton into Unreal Engine 4. These are the settings I’m using:

When I import it, I get these warnings:

And the skeletal mesh asset doesn’t contain any bones:


I want to import the skeleton with it because it doesn’t fit any of the existing skeletons in this Unreal project.

This model also has an unrelated issue in 3DS Max; I imported a high-poly version to use as a projection, but now I can’t delete that from the project.

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It seems like problem is not about Unreal Engine. Can you share a screen shot of the export settings in 3DS MAX.

Also a viewport screenshot with bone visible would be great

Turns out I collapsed the skin modifier, which is why it didn’t export properly. Crisis averted.

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