I have two blueprints. One is my player character and the other is a dialog actor.
I am trying to make the dialog actor execute an event on my player blueprint. It won’t work.
Here is the dialog actor blueprint that is trying to execute the function, Move Behind on the player blueprint.
Here is the event on the player blueprint.
I figured it out. Man I need more coffee…
Here’s the solution in case anyone else is stupid like me today. Herp derp.
If you are not creating a networked game, the simple solution is to use get player pawn instead of get owner.
This solution should also work networked, since player 0 should be the local player. But, I do not have enough experience in networked blueprints to say for sure.