I’m literally just trying to implement a dog-petting feature. I want the player’s hand (skeletal mesh with sockets / ik / full rig) to attach to the actor’s head (dog mesh with sockets / ik / full rig) and I’m trying to drive the character’s emitter towards the point, but for the life of me I can not figure out the correct function that checks my IsPetting bool and actually drives + locks the player’s hand onto the target socket / bone. I’ve been trying to figure it out for three days now, and I’ve always come somewhat close, but never actually achieved it.
Every resource I’ve found is how to attach an object to the player, which is so close to being correct, but in every circumstance the item just gets hard translated to the world location of the player’s hand. I’m sure I’m missing some official documentation somewhere, but I cannot for the life of me find a way to drive an emitter towards a point, then hold that point there until the bool comes back false.