Solved : Cant Enable RayTracing in UE5 (gtx 1060)(Nvidia Pascal)

Oh man… for a single line of code we can bring back raytracing to all our GTX cards.

Please Epic games, bring this feature back to the command line and let us (users) decide if we want to use it or not, it is not harming anyone!

Framerate is not an issue for some of us, since we tend to do offline rendering or experimental projects.

It was working perfectly on the early access build until someone decided to remove it from code.

Newer graphic cards are still hard to come by, and if a line of code fixes it, then why would you prevent us from using it?

We do not want to compile code for every single upcoming build :frowning:

I hope a Dev listens to our simple demand and bring it back…

Thank you!

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