Sadly this appears to be not possible.
bool UInstancedStaticMeshComponent::CanEditSimulatePhysics()
{
// if instancedstaticmeshcomponent, we will never allow it
return false;
}
Sadly this appears to be not possible.
bool UInstancedStaticMeshComponent::CanEditSimulatePhysics()
{
// if instancedstaticmeshcomponent, we will never allow it
return false;
}