I can’t seem to enable (or destroy) a creature_spawner_device with verse. I’m currently using trigger devices as a bit of a clunky workaround. Am I not doing something that the trigger devices do or is this a bug?
InitCreatureSpawners():void=
Print("InitCreatureSpawners Called", ?Duration := 10.0, ?Color := NamedColors.Red)
CreatureSpawners := GetCreativeObjectsWithTag(creature_spawner{})
for (Obj : CreatureSpawners):
if (CreatureSpawner := creature_spawner_device[Obj]):
Print("Adding Creature Spawner to Array", ?Duration := 10.0, ?Color := color{R := 255.0, G := 0.0, B:= 0.0})
set CreatureSpawnersArray = CreatureSpawnersArray + array{CreatureSpawner}
Print("Testing Direct Enable", ?Duration := 10.0, ?Color := color{R := 255.0, G := 0.0, B:= 0.0})
CreatureSpawner.Enable()