Can't Enable "Expose to Cinematics" for Camera Component in Blueprint

Hi everyone,
I’m trying to add multiple cameras in my character blueprint (for close-up, mid, and wide shots), and I want to expose them to sequencer so I can switch between them easily during cutscenes.

I added the camera components to my blueprint, selected one of them, and tried to check the “Expose to Cinematics” option in the Details panel — but the checkbox is grayed out or not clickable.
Now only the first one works in Sequencer.

As far as I know, you can’t expose a component to cinematics. However, there are two approaches you can take. First, you can use camera actors attached to the character instead of camera components, and switch between those.

The second approach is to create an event in the sequencer. Once this event is called, you can switch between camera componenets