Hey, this is my constructor:
How to disable/enable collision for this Static mesh component in realtime in Event Graph? I tried SetcollisionEnabled etc, it’s doesn’t work for me
Hey, this is my constructor:
How to disable/enable collision for this Static mesh component in realtime in Event Graph? I tried SetcollisionEnabled etc, it’s doesn’t work for me
I know you can because i can do it via C++ , I just don’t know bp scripting
you also have to tell it what kind of collision ect
At this moment I’m using “Use Complex collision as a simple” but it’s just plane.
I’v been trying many ways with this component, like:
But my character still can walk on this mesh/component.