Can't enable/disable collision in realtime for Mesh Component?

Hey, this is my constructor:

How to disable/enable collision for this Static mesh component in realtime in Event Graph? I tried SetcollisionEnabled etc, it’s doesn’t work for me :confused:

I know you can because i can do it via C++ , I just don’t know bp scripting :frowning:
you also have to tell it what kind of collision ect

At this moment I’m using “Use Complex collision as a simple” but it’s just plane.
I’v been trying many ways with this component, like:

36124-setcoll.png

But my character still can walk on this mesh/component.

Ok guys, I found the sollution (new StaticMesh Component):