I was tinkering with the new 4.14 preview 2. I was able to turn on TMap and TSet and added a new variable to a blueprint class in Starter Content and it compiles okay.
However when I try to edit its default value (add an element to be more specific) the editor just crashes and says:
Nor can I do anything with it except setting. Can’t get value from key (or can’t find the function to do so); can’t set new elements in runtime (or can’t find the function to do so…)
Is this normal/intended or just a bona fide preview, so all i can do is get a view of it? Any thoughts?
just default types, bool int and float, I’ve mixed the 3 in several ways.
Anyway, I just realised that in Editor Preference->Blueprint Editor->Experimental, where I enabled Tset and Tmap, it says “(incomplete, non-functional)”… Guess they weren’t joking:D