Can't edit table rows based on USTRUCT defined in C++ after editor re-start

I have a custom struct defined in C++. I have it correctly defined and tagged in C++ with all properties marked as “EditAnywhere” follows:

STRUCT(BluePrintable, BluePrintType)
struct FWizObjectTemplate : public FTableRowBase {

GENERATED_BODY()

public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
EObjType objType;

UPROPERTY(BlueprintReadWrite, EditAnywhere)
FString name;

}

When I first create a new table in the Editor using this struct it let’s me add and edit row data. However, once I close and re-start the editor, the rows are no longer editable. Is this bug? Is there a workaround?

Thanks.