I have a custom struct defined in C++. I have it correctly defined and tagged in C++ with all properties marked as “EditAnywhere” follows:
USTRUCT(BluePrintable, BluePrintType)
struct FWizObjectTemplate : public FTableRowBase {GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere)
EObjType objType;UPROPERTY(BlueprintReadWrite, EditAnywhere)
FString name;
…
}
When I first create a new table in the Editor using this struct it let’s me add and edit row data. However, once I close and re-start the editor, the rows are no longer editable. Is this bug? Is there a workaround?
Thanks.