When I drag the 1896x948 PNG image into the Unreal content browser it’s fine, but when I then drag it into the HDRI Backdrop plugin (Cube map section) it doesn’t go in or seem to be accepted. I already have a default Envirodome set in the HDRI Backdrop plugin Mesh section, I’ve tried other default meshes but the result is the same.
How do I get it to accept my image which I’m trying to use as HDRI Backdrop?
Could anyone help please? It would be greatly appreciated
I have access to Photoshop too.
I tried saving the texture as a HDR in Unreal like you suggested and also the settings, but I am still unable to drag it in?
Any further thoughts?
Also, when I change the texture to HDR format, the color of the image suddenly changes and becomes a lot lighter. Any idea of how I keep it the same? or would I just adjust the Unreal settings on hue, exposure etc.
One possible reason is that Unreal does not seem to accept uncompressed 32bit cubemaps.
I had this issue with hdri maps from polyhaven.com (linked to in the documentation as “HDRI Haven”), even with all the necessary settings.
It later did work when using the maps in .hdr format instead of .exr format.
Exr-files are 32bit and shown in the content brower as “Textures”.
Hdr-files are 16bit, widely more supported and shown in the content browser as “Texture Cube”, only these are accepted.