Cant display same array in two different blueprints.

Hi,

I’ve been following a very awesome tutorial on how to make inventory: UMG UI Inventory: Project Overview | 01 | v4.8 Tutorial Series | Unreal Engine - YouTube
Everything works fine in terms of functionality shown in tutorial but I fail to add an extra “chest” in the game. I.e. I tried to make a new chest actor which would hold few items. The chest HUD should show its inventory and player inventory, so player cold swap items between these two arrays.

My issue is to hand over currently owned items in player inventory (from Game HUD) to Chest HUD - whenever I open chest, the Chest HUD wont show already picked up items by player.

Blueprint screenshots below:
Game HUD


**Chest HUD ** - i just copied Game HUD (new array/item slots are not made yet, initially I tried to read currently owned items in order to proceed with another independent inventory which would bind items to the chest blueprint. I have no idea how to do it yet, so if someone could advise how to achieve it then I’d be grateful)


Pickup Dispacher:

Can someone please help me? Let me know if you have to see any other important blueprints that are related with my issue.

Thank you in advance!

No one has a clue?

Please let me know if you need any additional information to find the issue…

Thanks.