Cant detect input/key press from Client

I am trying to test a small input from clients whenever the clients press “W” button it show “Hello” on logs
but it didn’t
Any idea? , i have add the “W” button in the input bindings, and try tor show “hello” on logs too but still the same

here’s my blueprint

you don’t need a “W” binding ont the input binding or call the input action not the key.
anyway, you don’t have to execute the event on the client because you already on the client, and I think you have to use “enable input” in the actor where you use “W” binding.

To add on the comment by Lunder, you can enable to receive input in the blueprint under, I believe, the default settings. Receive input and set it to player character 0 .

i have already enabling input after node “Event Begin play” in sequence but still it doesn’t work any idea?

Its seems my problem is bigger than i thought, i got this from my PlayerController Blueprints it leads to triggering the function of “Set meriam Azimuth” in my Pawn Blueprint

but the function seems didnt work any idea?

Reference this post (https://answers.unrealengine.com/questions/232850/476bug-run-on-owning-client-just-doesnt-work.html).

Solved, I set the replicates event RPC Azimuth to Multicast And it works nicely

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